OpenGL Game Development By Example






[PDF.wa58] OpenGL Game Development By Example
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 | #955269 in Books |  2016-02-04 |  2016-03-08 | Original language:English | PDF # 1 |  9.25 x.77 x7.50l,1.29 | File type: PDF | 420 pages

||13 of 13 people found the following review helpful.| This book teaches OpenGL version 1. 1. The ...|By Customer|This book teaches OpenGL version 1.1. The current OpenGL version is 4.5, so I'm not sure what the point of learning a completely deprecated API is.|10 of 11 people found the following review helpful.| From 2001?|By Gabor Szauer|I got this book after reading Packt's o|About the Author||Robert Madsen |Robert Madsen is an accomplished game programmer, with dozens of published games to his credit. He started programming in 1979, and he has been a programmer for all of his professional life. He entered the game industry in

Key Features

  • Create 2D and 3D games completely, through a series of end-to-end game projects
  • Learn to render high performance 2D and 3D graphics using OpenGL
  • Implement a rudimentary game engine using step-by-step code

Book Description

OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on...



You easily download any file type for your device.OpenGL Game Development By Example   |  Robert Madsen, Stephen Madsen.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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