Software Engineering for Game Developers (Software Engineering Series)






[PDF.qw95] Software Engineering for Game Developers (Software Engineering Series)
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 | #2338801 in Books |  Course Technology PTR |  2004-11-08 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  2.20 x7.50 x9.06l, | File type: PDF | 800 pages

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||2 of 2 people found the following review helpful.| Good if you are very motivated|By pbuuck|This book is a spectacular find for anyone who has learned C++, understands DirectX or OpenGL, and is looking for a guide on how to actually develop a well-structured C++ video game. The book itself is actually a little underwhelming in my opinion - the text is so dense and wordy that I simply can't keep my concentration for more than a|About the Author|John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college-level game development programs. His academic background includes work in infor

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard ...



You easily download any file type for your gadget.Software Engineering for Game Developers (Software Engineering Series)   |  Ph.D. John P Flynt, Omar Salem. A good, fresh read, highly recommended.

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