Design and Content Creation: A GameDev.net Collection (Course Technology Ptr)






[PDF.md78] Design and Content Creation: A GameDev.net Collection (Course Technology Ptr)
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 | #3873106 in Books |  Cengage Learning PTR |  2009-02-19 | Original language:English | PDF # 1 |  1.70 x7.40 x8.90l,2.80 | File type: PDF | 656 pages

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||1 of 1 people found the following review helpful.| Good book.|By Steven|I have gone through 1/4 of the book and I say it is pretty good.

The beginning of the book focuses on project management, at least hints on how to design a game, what works and what not works and how to make sure your game will be great (or not). Think of it as common sense checking when making a game people will hopefully enjoy. Most of the arti|About the Author|Drew Sikora started programming with QBasic back in 1996 as just another means to geek out with his dad's laptop, but quickly became hooked on creating text-based RPGs and seeking after information to learn more about creating games like the one

Welcome to "Design and Content Creation: A GameDev.net Collection," the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game design and content creation articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for a...



You easily download any file type for your device.Design and Content Creation: A GameDev.net Collection (Course Technology Ptr)   |  Drew Sikora, John Hattan. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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