Game Development with SlimDX






[PDF.rf08] Game Development with SlimDX
Rating: 4.93 (501 Votes)

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 | #5487374 in Books |  2013-12-24 |  2013-12-24 | Original language:English | PDF # 1 |  9.25 x.34 x7.50l,.59 | File type: PDF | 150 pages

||1 of 1 people found the following review helpful.| Not for the beginner, or the expert|By SMHoff|This is another "here read my code" books that does little to actually explain concepts. If you're already familiar with DirectX then this might be an OK book to purchase, but I would guess that someone familiar enough with DirectX to understand the information as presented here, would, in fact not need this book to begin with.
About the Author||Michael Fontanini |Michael Fontanini has a passion for video games and computers, loves animals, and is a very friendly yet timid person. He first got into computer programming when he was just a kid, and was given a toy made by VTech, c

A fast-paced and practical guide on game development using SlimDX

Overview

  • Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games
  • Make the most of Direct2D, DirectSound, XAudio2, and Direct3D to make your game worlds come to life on the screen
  • A practical guide packed with example code and quick in...



    You can specify the type of files you want, for your gadget.Game Development with SlimDX   |  Michael Fontanini. A good, fresh read, highly recommended.

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