Augmented Reality: A Practical Guide






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 | #2533639 in Books |  Pragmatic Bookshelf |  2008-01-28 | Original language:English | PDF # 1 |  9.00 x.59 x7.50l,1.10 | File type: PDF | 328 pages

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||13 of 13 people found the following review helpful.| Uses proprietary, abandoned AR library|By John Brewer|The overall content of the book is good. However the technical parts target the author's "ARTag" library. This library is both abandoned and proprietary. The institution that sponsored the development of the library (National Research Council of Canada) no longer funds AR work, and has taken down the SDK download. Purc|About the Author|
|Stephen Cawood, a former Program Manager at Microsoft who worked for the Office Server Group, had the good fortune to participate as a member of the Halo 2 beta testing team. Stephen has enjoyed FPS games since the release of Doom, and he'

Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the rea...



You easily download any file type for your gadget.Augmented Reality: A Practical Guide   |  Stephen Cawood, Mark Fiala. Just read it with an open mind because none of us really know.

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