Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)






[PDF.bg33] Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
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 | #1495001 in Books |  2009-06-14 | Original language:English | PDF # 1 |  9.28 x.65 x7.52l,1.53 | File type: PDF | 336 pages

||4 of 4 people found the following review helpful.| The definitive work on pervasive games|By Harviainen Jussi T|I had the pleasure of pre-reading this book in draft before it came out. Seeing its final version, I was nevertheless amazed. The primary authors, along with the 15 other contributors, have created by far the best published work on pervasive games. It draws the material from around the world, ranging from global ARGs| |"This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real life. Whether it's characters that call you on the phone or game play that happens on the bus on your way to work, thi

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.



You can specify the type of files you want, for your device.Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)   |  Markus Montola, Jaakko Stenros, Annika Waern. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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