Alternate Reality Games: Gamification for Performance






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 | #1554629 in Books |  2016-04-03 | Original language:English | PDF # 1 |  9.25 x6.25 x.50l,.0 | File type: PDF | 130 pages

||0 of 0 people found the following review helpful.| A Must Read For More Than Gamification Enthusiasts|By JJP- Baltimore, MD|This book shed needed light on an arena I had heard about but not truly grasped. In addition to providing tangible Gamification concepts for training, promotion, and countless other applications it, in a broader sense, challenges the reader to become creative and think outside the box, a cornerstone for ad|About the Author||Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA |Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

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You can specify the type of files you want, for your gadget.Alternate Reality Games: Gamification for Performance   |  Charles Palmer, Andy Petroski. I really enjoyed this book and have already told so many people about it!

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