Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)






[PDF.bk56] Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
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 | #587905 in Books |  Addison-Wesley Professional |  2013-12-29 | Original language:English | PDF # 1 |  9.00 x.67 x7.00l,1.40 | File type: PDF | 352 pages

 | Addison-Wesley Professional

||16 of 16 people found the following review helpful.| Elegantly Concise and Engaging|By Nicholas Covey|When I ordered this book, I expected to receive another thick tome, typical of programming books. I was pleasantly surprised when I discovered how much less intimidating Madhav's book is; I was amazed at how thorough his coverage of the topics on game development were; and I found his writing style enjoyable and easy to underst|About the Author|

Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses about and related to video game programming. Prior to joining USC full time, he worked as a programmer at sever

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

 

Sanjay Madhav takes a unique platform- and framewo...



You easily download any file type for your device.Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)   |  Sanjay Madhav. I was recommended this book by a dear friend of mine.

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