Play Between Worlds: Exploring Online Game Culture (MIT Press)






[PDF.sx79] Play Between Worlds: Exploring Online Game Culture (MIT Press)
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 | #1317458 in Books |  2009-02-13 | Original language:English | PDF # 1 |  9.00 x.50 x6.00l,.70 | File type: PDF | 206 pages

||0 of 0 people found the following review helpful.| Suitable|By Gary Arbuckle|Written in a somewhat uninspired style, but solid.|5 of 5 people found the following review helpful.| Interesting exploration of virtual worlds...well just EverQuest|By Michael J. Tresca|Author T. L. Taylor is an academic with MUD and MMORPG experience. This is important, because Taylor examines how r|From Publishers Weekly|Refuting the idea that playing video games is an act of isolation undertaken by teenaged boys in dark basement rooms, Taylor presents the world of online gaming as a thriving social scene where players create friendships that transcend the

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in...



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