Biologically Inspired Artificial Intelligence for Computer Games






[PDF.zl42] Biologically Inspired Artificial Intelligence for Computer Games
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 | #8766902 in Books |  IGI Publishing |  2007-12-03 | Original language:English | PDF # 1 |  10.00 x.69 x7.01l,1.57 | File type: PDF | 278 pages

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||4 of 5 people found the following review helpful.| Falls far short of its aims|By Murdoch U|Reading the blurb of this book prompted me to pick it up and explore what I expected would be an interesting treatment of game AI. Unfortunately, the blurb is the only well-written section of the entire book.
There are simply countless errors, typos and mistakes throughout the text. Most PAGES have two or three errors. I am dumb-str|About the Author|Darryl Charles graduated from Queens University Belfast with a degree in Electrical and Electronic Engineering (Hons.) in 1988. After qualifying as a teacher at Stranmillis College, Belfast, he taught Technology and Design at Portadown Co

Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutio...



You can specify the type of files you want, for your device.Biologically Inspired Artificial Intelligence for Computer Games   |  Darryl Charles. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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