Game Physics Pearls






[PDF.fn46] Game Physics Pearls
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 | #2206900 in Books |  A K Peters/CRC Press |  2010-07-23 | Original language:English | PDF # 1 |  9.10 x.90 x6.10l,1.36 | File type: PDF | 352 pages

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||0 of 0 people found the following review helpful.| Awesome Collection of Relevant Games Physics Techniques. I Loved the Chapter on Verlet Integration.|By A. M. Hernandez|Game Physics Pearls has been a book on my wishlist for a while, and I’ve finally got the chance to finish reading it and putting up this review. The text is edited by Gino van den Bergen and Dirk Gregorius, and each chapter is written by a unique author.| ||A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games.|―The Midwest Book , February 2012|About the Author||Gino van den Berge

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solvin...



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