Production Pipeline Fundamentals for Film and Games






[PDF.sf11] Production Pipeline Fundamentals for Film and Games
Rating: 4.67 (490 Votes)

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 | #929695 in Books |  Focal Press |  2014-02-05 | Original language:English | PDF # 1 |  9.50 x7.50 x.75l,2.03 | File type: PDF | 376 pages

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||4 of 4 people found the following review helpful.| Excellent book on modern Film & Game pipelines|By Shidarin|As a film post production developer, I really enjoyed this book. I felt it explained the basic concepts of each section of the pipeline well, and it at least explained the film side of things correctly. I really enjoyed reading about the game side of things, and found it informative. In many places, reading about how g|About the Author|Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.

Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and ...



You easily download any file type for your device.Production Pipeline Fundamentals for Film and Games   |  Renee Dunlop. Just read it with an open mind because none of us really know.

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