Persuasive Games: The Expressive Power of Videogames (MIT Press)






[PDF.pu73] Persuasive Games: The Expressive Power of Videogames (MIT Press)
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 | #328675 in Books |  imusti |  2010-08-13 | Original language:English | PDF # 1 |  9.00 x.94 x7.00l,1.52 | File type: PDF | 464 pages

 | Mit Press

||1 of 1 people found the following review helpful.| Highly Recommend|By Justine S.|Read this for a course called "Writing about Video Games". Very thought provoking book. Highly recommend to anyone who likes to think beyond the surface of games and the gaming world.|2 of 2 people found the following review helpful.| Wide reaching, informative, and entertaining|By Mary Jo Mathew|| ||Do not wait: start reading this stimulating book. (Jan H.G. Klabbers Game Studies)

|Videogames lack the cultural stature of 'legitimate' art forms because they are widely perceived to be trivial and meaningless. But Ian Bogost

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in...



You can specify the type of files you want, for your device.Persuasive Games: The Expressive Power of Videogames (MIT Press)   |  Ian Bogost. I was recommended this book by a dear friend of mine.

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