Building a 3D Game with LibGDX






[PDF.fr38] Building a 3D Game with LibGDX
Rating: 4.59 (604 Votes)

Building a 3D Game  Sebastian Di Giuseppe, Andreas Kruhlmann, Elmar van Rijnswou epub
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 | #403902 in Books |  2016-08-29 |  2016-08-29 | Original language:English |  9.25 x.53 x7.50l, | File type: PDF | 234 pages

||5 of 5 people found the following review helpful.| I expected a lot more from this title but found myself fairly disappointed with it|By Customer|This book guides the reader through the process of building a fairly barebones 3D First Person shooter with LibGDX. I expected a lot more from this title but found myself fairly disappointed with it. The book firstly doesn't offer very much explanation of the code throughout. It more|About the Author|Sebastian Di Giuseppe Sebastian Di Giuseppe started back in 2011 with Java game development and native Android development. With a huge passion, he spent a lot of time learning the different areas of game development, exploring programming areas

Key Features

  • Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.
  • Write, test, and debug your application on your desktop and deploy them on multiple platforms.
  • Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.

Book Description

LibGDX is a hugely popular open source, cross-platform, Java-based...



You can specify the type of files you want, for your device.Building a 3D Game with LibGDX   |  Sebastian Di Giuseppe, Andreas Kruhlmann, Elmar van Rijnswou. Which are the reasons I like to read books. Great story by a great author.

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