Designing Games: A Guide to Engineering Experiences






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 | #131245 in Books |  O'Reilly Media |  2013-02-24 |  2013-02-24 | Original language:English | PDF # 1 |  9.00 x.88 x6.00l,1.23 | File type: PDF | 416 pages

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||4 of 4 people found the following review helpful.| The Best (my favorite) Book on Game Design and Development|By Eric Daily|Tynan Sylvester is a massively under-appreciated contributor to the art and science of game development and design. Within the first day of reading this book, my buddy and I had major breakthroughs with our game that had been trapped by bad design. We kept looking for what experience we were going for, wha|About the Author|
Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years at Irrational Games working on BioShock Infin

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day proc...



You easily download any file type for your device.Designing Games: A Guide to Engineering Experiences   |  Tynan Sylvester. Which are the reasons I like to read books. Great story by a great author.

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