Developing and Debugging Cross-Platform Shaders






[PDF.nn12] Developing and Debugging Cross-Platform Shaders
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 | #13077462 in Books |  A-List Publishing |  2006-04-01 | Original language:English | PDF # 1 |  .86 x7.36 x9.18l, | File type: PDF | 400 pages

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||About the Author|
Alex Boreskov is an experienced graphics application developer who works with OpenGL and C++. |

Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform so...



You easily download any file type for your device.Developing and Debugging Cross-Platform Shaders   |  Alex Boreskov.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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