Beginning OpenGL Game Programming, Second Edition






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 | #1397436 in Books |  Course Technology PTR |  2009-03-12 | Original language:English | PDF # 1 |  8.75 x7.25 x.75l,1.45 | File type: PDF | 320 pages

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||0 of 0 people found the following review helpful.| An Amazing Book|By Inácio Ferrarini|As an former 2D programmer hobbist, I found a hard time moving to a 3D space. I tried other OpenGL books, but, this book was the first book that was able to kept me interested (and motivated in learning) to the end. The source code is well written in C++, well documented and it is easy to follow (even when the code is non-trivial, like| |Note from the author: I've noticed that some readers are still experiencing trouble with the source code. If you have downloaded the files from the website and are still having trouble, you can contact me (@kazade) directly on Twitter. --Author

Note

Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts...



You easily download any file type for your gadget.Beginning OpenGL Game Programming, Second Edition   |  Luke Benstead. I really enjoyed this book and have already told so many people about it!

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