The Game Design Reader: A Rules of Play Anthology (MIT Press)






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 | #602404 in Books |  Salen, Katie (EDT)/ Zimmerman, Eric (EDT) |  2005-11-23 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.00 x1.56 x8.00l,4.27 | File type: PDF | 960 pages

||2 of 2 people found the following review helpful.| are the hallmarks of what a good Game Design book should be|By Ian Williams|This companion, and especially it's predecessor, Rules of Play, are the hallmarks of what a good Game Design book should be. An insightful blend of theory and practice, game developers, testers and designers weigh in on every aspect possible to cover in these volumes lengths. Everything from the social| ||Katie Salen and Eric Zimmerman have done a great service to the academic community with their well-composed and highly usable work. With all these key texts now conveniently accessible, there is one reason less to postpone setting up game-studies courses and

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.

Thirty-two essays by game designers, game critics, game fans,...



You can specify the type of files you want, for your device.The Game Design Reader: A Rules of Play Anthology (MIT Press)   |  From Salen, Katie (EDT)/ Zimmerman, Eric (EDT). A good, fresh read, highly recommended.

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