Critical Play: Radical Game Design (MIT Press)






[PDF.xx57] Critical Play: Radical Game Design (MIT Press)
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 | #409488 in Books |  The MIT Press |  2013-02-08 | Original language:English | PDF # 1 |  9.00 x.75 x7.00l,1.20 | File type: PDF | 368 pages

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||2 of 2 people found the following review helpful.| Fascinating history of play and excellent guidelines for game design practice|By JB|There are two things the book does exceptionally well. First, it provides an extraordinarily thorough and very entertaining history of how play has been used throughout history to critique, subvert, explore alternatives to dominant paradigms, etc. My favorite example of this is Flanagan's discus| ||In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the world of art. Critical Play should be required reading for anyone who cares about the cultural importance and future pot

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that gam...



You can specify the type of files you want, for your device.Critical Play: Radical Game Design (MIT Press)   |  Mary Flanagan. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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