The Multiplayer Classroom: Designing Coursework as a Game






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 | #128652 in Books |  2011-06-09 |  2011-06-09 | Original language:English | PDF # 1 |  9.12 x.69 x7.37l,1.75 | File type: PDF | 304 pages

||45 of 45 people found the following review helpful.| A Paradigm Shift|By L. Graykin|When I first heard about what Lee Sheldon was doing in his college course, by way of a viewing of Jesse Schell's DICE Convention talk (distributed by TED), I looked for more info. Using XP to grade? How would this work? My gut told me that it was worth investigating further, so I poked around...and discovered that this textbook was about to b| |1. Gaming the Classroom. 2. Overview of the Current State of Education. 3. Video Games Entering the Classroom as a Supplement to Teaching. 4. Designing a Class as a Game. 5. Writing the Syllabus and Rubric. 6. Playing the Game. 7. Evaluating the Experience. 8.

Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom,...



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