Essentials of Macromedia RoboHelp HTML X5 by Siegel, Kevin A. (March 1, 2004) Spiral-bound






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Game Character Creation with Blender and Unity
Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing (Focal Press Game Design Workshops)
Foundation Game Design with ActionScript 3.0
Problem Solving Methods
Expert C# 5.0: with the .NET 4.5 Framework (Expert's Voice in .NET)
Focus On Mod Programming in Quake III Arena (Focus on Game Development)
Multithreading in C# 5.0 Cookbook
LINQ to Objects Using C# 4.0: Using and Extending LINQ to Objects and Parallel LINQ (PLINQ) (Addison-Wesley Microsoft Technology)
Stephens' C# Programming with Visual Studio 2010 24-Hour Trainer (Wrox Programmer to Programmer) Pap/Dvdr Edition by Stephens, Rod published by John Wiley & Sons (2010)
ASP.NET Website Programming: Problem - Design - Solution, C# Edition (Programmer to Programmer)
Introduction to DevOps with Chocolate, LEGO and Scrum Game
Professional WCF Programming: NET Development with the Windows Communication Foundation (Programmer to Programmer) by Klein, Scott published by John Wiley & Sons (2007)
Introducing .NET 4.5 (Expert's Voice in .NET)
C# Design Patterns: A Tutorial
Game Development with Unity
ASP.NET Programming with C+ and SQL Server (Paperback) - Common
Windows Phone 7 Game Development
Windows 8 App Projects - XAML and C# Edition (Paperback) - Common
The Interactive Past: Archaeology, Heritage, and Video Games
Localization nIn Your Pocket
Software interoperability and reusability
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
The Black Art of Multiplatform Game Programming
Essentials of Macromedia RoboHelp HTML X5 by Kevin A. Siegel (2004-03-03)
Ultimate Game Design: Building Game Worlds
Effective Software Maintenance and Evolution: A Reuse-Based Approach
Cross-Platform Mac Handbook, The: Keeping Your MAC In A Digital World
Composing Music for Games: The Art, Technology and Business of Video Game Scoring
Selected Papers on Image Coding and Compression (S P I E Milestone Series)
Typography Workbook: A Real-World Guide to Using Type in Graphic Design
The Dark Art of C# Programming: .Net Core Language
Game Programming Patterns
Murach's ASPNET 4 Web Programming with C# 2010 (10) by Boehm, Anne - Murach, Joel [Paperback (2011)]
Auf der Fährte von C#: Einführung und Referenz (Xpert.press) (German Edition)
Introduction to Cryptography with Coding Theory
Beginning ASP.NET E-Commerce in C#:: From Novice to Professional (Expert's Voice in .NET)
Practical .NET 2 and C# 2: Harness the Platform, the Language, the Framework
ASP.NET Programming with C+ and SQL Server (Paperback) - Common
A Practical Guide to Software Localization (Language International World Directory) (v. 3)
Murachs ASP.NET 4.5 Web Programming with C# 2012 (Paperback) - Common
Pro ASP.NET 4.0 in C# 2010 (Expert's Voice in .Net) (Paperback) - Common
The Dark Side of Game Texturing
Reuse-Based Software Engineering: Techniques, Organizations, and Controls
Reuse-driven Courseware Engineering (Berichte Aus Der Informatik)
Netduino Home Automation Projects
LINQ Programming
.NET Domain-Driven Design with C#: Problem - Design - Solution (Programmer to Programmer)
The Animator's Reference Book
ASP.NET 2.0 Cookbook (Cookbooks (O'Reilly)) (Paperback) - Common
Software Reuse: Methods, Models, and Costs (Software Development)
Sams Teach Yourself C# Web Programming in 21 Days
Windows 8 Apps with XAML and C# Unleashed by Adam Nathan (Dec 12 2012)
Xara Xtreme 5: The Official Guide
Unity Animation Essentials
Software reuse and reverse engineering in practice (Unicom applied information technology)
More Fearless Change: Strategies for Making Your Ideas Happen
Agile Portfolio Management
Learning Unity Physics
C# Concisely
NuGet 2 Essentials
Video Game Design Foundations: Software Design Guide
Learning Maya 6 | Dynamics
Managing Software Reuse by Lim, Wayne C. [Prentice Hall,2004] [Paperback]
User Interface Programming for Games
Triadic Game Design: Balancing Reality, Meaning and Play
Ultra-Fast ASP.NET 4.5 (Expert's Voice in ASP.Net)
Creating Music and Sound for Games
Stop Staring: Facial Modeling and Animation Done Right
Game Engine Design And Implementation

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