Video Game Design Foundations: Software Design Guide






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 | #2399743 in Books |  Goodheart-Willcox |  2013-03-15 | Original language:English | PDF # 1 |  1.10 x8.30 x10.90l,1.90 | File type: PDF | 415 pages

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||About the Author|D. Michael Ploor is a business technology education teacher in Hillsborough County Public Schools (Tampa, FL). He has been teaching video game design for several years. Mike also has private-sector experience in business and computer programming

The Software Design Guide provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

You can specify the type of files you want, for your device.Video Game Design Foundations: Software Design Guide   |  D. Michael Ploor. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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