Andrew Rollings and Ernest Adams on Game Design






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 | #1729264 in Books |  New Riders |  2003-05-11 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.00 x1.10 x7.20l,2.26 | File type: PDF | 648 pages

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||0 of 0 people found the following review helpful.| Five Stars|By Jeff Haskell|Probably one of the most influential, spot on, game design texts I have ever read.|0 of 0 people found the following review helpful.| mandatory reading for game designers|By Steven A. Lowe|an outstanding book: a thorough treatment of the topic, and an enjoyable read. highly highly highly highly highly|From the Publisher|Andrew and Ernest have compiled a wonderful book for both potential and experienced gamers alike. The best part about this book is the worksheets that appear in almost all the chapters. They enable you to stop and consider various game design

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of t...



You can specify the type of files you want, for your device.Andrew Rollings and Ernest Adams on Game Design   |  Andrew Rollings, Ernest Adams. A good, fresh read, highly recommended.

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