The Black Art of Multiplatform Game Programming






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 | #901246 in Books |  Cengage Learning |  2014-04-15 | Original language:English | PDF # 1 |  9.10 x1.00 x7.20l,1.55 | File type: PDF | 368 pages

 | Cengage Learning

||2 of 2 people found the following review helpful.| Great book, would certainly recomend.|By Customer|This book is easy to read, with great working examples. This book is great for the beginner, who has had a previous C/C++ course, and wants to jump into making great games. One note: If you compile with Code::Blocks, you can create an SDL project, and it may give you the build libraries.
I use some other g++ compilers, and|About the Author|Jazon Yamamoto has been programming games since the age of thirteen. His passion for game development has led him to pursue a degree in computer engineering with emphasis on high-performance embedded systems. He currently works as a web programm

THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques u...



You easily download any file type for your device.The Black Art of Multiplatform Game Programming   |  Jazon Yamamoto. A good, fresh read, highly recommended.

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