Triadic Game Design: Balancing Reality, Meaning and Play






[PDF.ao89] Triadic Game Design: Balancing Reality, Meaning and Play
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 | #7230297 in Books |  Springer |  2011-03-03 | Original language:English | PDF # 1 |  9.33 x.90 x6.39l,1.29 | File type: PDF | 316 pages

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||0 of 0 people found the following review helpful.| A Good Book With Good Ideas|By Celia|The book is about the author's experience as a project lead on a team to create a game to train dyke inspectors in Holland. Dyke inspectors are generally middle aged and not computer literate. Their job is to identify the signs leading to possible ruptures in the dyke system. What makes this interesting is the critical nature of the task,| ||From the reviews:“The book provides a wealth of references from serious games, their entertainment counterparts, and the author’s own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appe

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.

The reader will be introduced to a design philosophy called “...



You can specify the type of files you want, for your device.Triadic Game Design: Balancing Reality, Meaning and Play   |  Casper Harteveld. A good, fresh read, highly recommended.

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