XNA 4 3D Game Development by Example: Beginner's Guide






[PDF.pz12] XNA 4 3D Game Development by Example: Beginner's Guide
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 | #1979581 in Books |  2012-09-25 |  2012-09-25 | Original language:English | PDF # 1 |  9.25 x.73 x7.50l,1.22 | File type: PDF | 322 pages

||1 of 1 people found the following review helpful.| Excellent introduction to XNA|By jp sousa|First I should say that I AM skilled in 2D animations using Silverlight but have never used XNA. I HAVE done a little Silverlight 3D programming and mainly I wanted to improve my Silverlight 3D animations skills.
I followed through the entire book by initiating my own Projects. I did not, however, type in all the code. Instead,|About the Author||Kurt Jaegers |Kurt Jaegers is an Oracle Database Administrator and Windows Network Administrator, as well as a long-time hobbyist game developer. He has built games for everything from the Commodore 64 to the Xbox 360. He is the owner of

Create action-packed 3D games with the Microsoft XNA Framework

Overview

  • Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
  • Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
  • Learn to utilize High Level Shader Language (H...



    You can specify the type of files you want, for your gadget.XNA 4 3D Game Development by Example: Beginner's Guide   |  Kurt Jaegers. Which are the reasons I like to read books. Great story by a great author.

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