Focus On 3D Terrain Programming (Focus on Game Development)






[PDF.np75] Focus On 3D Terrain Programming (Focus on Game Development)
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 | #2788682 in Books |  Course Technology PTR |  2002-12-11 | Original language:English | PDF # 1 |  .56 x6.66 x8.56l,.74 | File type: PDF | 220 pages

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||0 of 0 people found the following review helpful.| Way too short, way too informal.|By Robert Beveridge|Trent Polack, Focus on 3D Terrain Programming (Premier, 2003)

Not a bad little book, this, but the emphasis here is on "little", especially when one is talking about a programming book. Focus on 3D Terrain Programming clocks in at just 218 pages, which is roughly a third the length such books normally run. This is|About the Author|Trent Polack has been programming for several years now. Trent is the OpenGL forum moderator GameDev.net. He began the series of ¿OpenGL Game Programming¿ tutorials at http://nehe.gamedev.net and also started a community Game Eng

This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a very important part in military flight simulations. Terrain engine programming is not only hot and widely applicable, it's fun!. This book is an informative adventure through the world of 3D terrain, packed full of demos...



You can specify the type of files you want, for your device.Focus On 3D Terrain Programming (Focus on Game Development)   |  Trent Polack. I really enjoyed this book and have already told so many people about it!

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