Video Game Writing: From Macro to Micro






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 | #2037541 in Books |  2012-01-24 | Original language:English | PDF # 1 |  1.10 x7.00 x8.90l,1.60 | File type: PDF | 300 pages

||0 of 0 people found the following review helpful.| Four Stars|By Brandie|good reference|2 of 8 people found the following review helpful.| great for anyone interested|By Bonnie Neely|Video Game Writing from Macro to Micro by Maurice Suckling and Marek Walton is the everything-you-need-to-know and how-to book for anyone interested in writing video games. This is a hugely popul| |This intriguing volume on the role of writing and writers in video game production explores the role of story professionals in the development of effective and engrossing gaming environments. Beginning with a history of writing in the game industry, the work d

This book explores the challenging and evolving world of the games writer. Split into four sections, it provides a general overview, then looks at what a games writer does--covering collaboration, narrative design, editing, and adaptations. The third section elaborates on the finer details of the craft such as environmental storytelling, layering stories, and sandbox design storytelling. The book finishes with hard-earned wisdom from over 50 writers working in the games...



You easily download any file type for your device.Video Game Writing: From Macro to Micro   |  Maurice Suckling, Marek Walton. Which are the reasons I like to read books. Great story by a great author.

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