Physics for Game Programmers






[PDF.ug06] Physics for Game Programmers
Rating: 3.91 (536 Votes)

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 | #1410682 in Books |  2005-04-20 | Original language:English | PDF # 1 |  11.00 x1.07 x8.50l,1.81 | File type: PDF | 472 pages

||5 of 5 people found the following review helpful.| A good overview|By CA Woodworker|This book is a bible of game physics. The writing has a good mixture of contextual information along with the physics to go along with it. Knowing some about the history, theory, and specifications of lasers, for instance, makes reading about the physics more enjoyable.

The author takes the time to cover sports, aircraft, collisions|About the Author|Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

*Ideal for all budding games programmers, with example code in Java, C#, and C

*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET



You can specify the type of files you want, for your device.Physics for Game Programmers   |  Grant Palmer. I was recommended this book by a dear friend of mine.

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