Chris Crawford on Game Design






[PDF.pm79] Chris Crawford on Game Design
Rating: 4.75 (744 Votes)

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 | #550226 in Books |  2003-06-28 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  8.78 x.80 x6.14l,1.43 | File type: PDF | 504 pages

||14 of 14 people found the following review helpful.| A decent read, but teaches little about game design|By GameMaker|I agree with what most of the other reviewers have said, but I guess I enjoyed it slightly less.

The first thing to know about this book is that you'll learn next to nothing about game design by reading it. Crawford even lists some *other* books to read to learn the subject.

This book if f|From the Author|When I wrote The Art of Computer Game Design way back in 1981, I really didn't know what I was doing; I wrote the book as a way to sort out my thoughts on game design. That effort helped me solidify my philosophy of game design -- and incidentall

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental...



You easily download any file type for your gadget.Chris Crawford on Game Design   |  Chris Crawford. Which are the reasons I like to read books. Great story by a great author.

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