Character Design for Mobile Devices






[PDF.wy29] Character Design for Mobile Devices
Rating: 4.56 (660 Votes)

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 | #1687249 in Books |  2006-06-30 | Original language:English | PDF # 1 |  .66 x9.36 x10.16l,2.06 | File type: PDF | 192 pages

||14 of 14 people found the following review helpful.| Deceptive title, but still a good book|By Customer|Judging by the cover of this book, which features numerous sprites from old 8 & 16-bit consoles, it's hard to tell what this has to do with character design or mobile devices. In actuality, "mobile devices" has more to do with old portable gaming systems than cell phones, (plus there's virtually no mention of PDAs or their c|About the Author|NFG Man (Lawrence Wright) is the human face behind two of the largest independent game sites on the Web, nfg.2y.net and gamesx.com. He has also run a successful game store and writes for some of the world's leading games magazines. He lives and

Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The d...



You easily download any file type for your device.Character Design for Mobile Devices   |  Lawrence Wright (NFGMan). I really enjoyed this book and have already told so many people about it!

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