Serious Games: Games That Educate, Train, and Inform






[PDF.uw03] Serious Games: Games That Educate, Train, and Inform
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 | #552448 in Books |  Michael, David/ Chen, Sande |  2005-10-10 | Original language:English | PDF # 1 |  9.13 x.71 x7.38l,1.35 | File type: PDF | 312 pages

||0 of 0 people found the following review helpful.| Written for game designers looking to add serious game to ...|By Mr. B|Written for game designers looking to add serious game to their companies portfolio. This book you a solid foundation for the serious games market but it a little light on instructional design principles.|13 of 14 people found the following review helpful.| Superb Overview for bot| |Part 1. What are Serious Games? 1. New Opportunites for Game Developers 2. Serious Games Defined 3. Serious Games Design and Development Issues Part 2. Serious Games Markets 4. Military Games 5. Government Games 6. Educational Games 7. Corporate Games 8. Healt

"Serious Games: Games that Educate, Train, and Inform" will help game developers learn how to take what they've learned in making games for fun and apply it to making "serious games": games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of e...



You can specify the type of files you want, for your device.Serious Games: Games That Educate, Train, and Inform   |  David Michael, Sande Chen. A good, fresh read, highly recommended.

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