Real-Time Shading






[PDF.cn34] Real-Time Shading
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 | #190009 in Books |  A K Peters/CRC Press |  2002-06-26 | Original language:English | PDF # 1 |  9.00 x6.00 x.75l,.0 | File type: PDF | 368 pages

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||About the Author|Marc Olano is currently at SGI (Silicon Graphics), a company well-known for real high-end graphics. He received his Ph.D from the University of North Carolina. John C. Hart is an Associate Professor in the Department of Computer Science at the U

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full proced...



You easily download any file type for your gadget.Real-Time Shading   |  Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool. I really enjoyed this book and have already told so many people about it!

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