Advanced 2D Game Development






[PDF.nm18] Advanced 2D Game Development
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 | #1210971 in Books |  Course Technology PTR |  2008-06-09 | Original language:English | PDF # 1 |  9.00 x7.50 x1.00l,1.54 | File type: PDF | 336 pages

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||3 of 3 people found the following review helpful.| Great resource for the underserved "Intermediate" game coders|By Dan Sopel|I bought this book after using Beginning Game Programming as a textbook for an API class. When you know how to get pretty pictures on the screen and get a basic game loop going from the more basic texts, you're left wondering how it all fits together to make a cohesive product. This book has great explan| |01 Building A 2D Game Engine 02 3D Rendering 03 2D Rendering 04 Animation 05 Input 06 Audio 07 Entities 08 Fonts 09 Physics 10 Math 11 Threading 12 Scripting 13 Games|From the Author|01 Building A 2D Game Engine

Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation o...



You easily download any file type for your gadget.Advanced 2D Game Development   |  Jonathan S. Harbour. A good, fresh read, highly recommended.

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