OpenGL Shading Language (2nd Edition)






[PDF.qz00] OpenGL Shading Language (2nd Edition)
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 | #2358051 in Books |  2006-02-04 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.00 x2.00 x7.00l,3.40 | File type: PDF | 800 pages

||2 of 3 people found the following review helpful.| Orange Book|By Scott Johnson|I definitely recommend this book for anyone working with OpenGL's new Shading Language. I would, however, say that probably the most difficult part of working with GLSL is getting it working in the first place. Especially on Linux, this is somewhat confusing - some cards support GL 2.0, some don't, but still support the GLSL if using the ARB funct|About the Author|| Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Previously he held several positions at 3Dlabs, Inc., the company that led the creation of the OpenGL Shading Language (GLSL). Randi was a core contributor to th

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."

—David Tom...



You can specify the type of files you want, for your gadget.OpenGL Shading Language (2nd Edition)   |  Randi J. Rost.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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