Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)






[PDF.ab01] Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)
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 | #1434210 in Books |  The MIT Press |  2011-09-30 | Original language:English | PDF # 1 |  9.00 x.56 x7.00l,1.14 | File type: PDF | 344 pages

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||0 of 0 people found the following review helpful.| Great case study|By bgravemeister|This was a very, very cool case study that I thoroughly enjoyed. The arguments could have been stronger and with that it weakened the point, but overall it was an entertaining study.|1 of 1 people found the following review helpful.| Bought for a class at UWB|By JoshMan|Can be really boring in| ||[Celia Pearce's] background as a games designer is evident in the way she respectfully engages readers in clear, vivid prose structured in an original and -- can we say it? -- entertaining way. From its thoughtful analyses of play and community to its authori

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communit...



You easily download any file type for your device.Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)   |  Celia Pearce. Which are the reasons I like to read books. Great story by a great author.

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