OpenGL Programming on Mac OS X: Architecture, Performance, and Integration






[PDF.bm09] OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
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 | #688786 in Books |  2007-12-27 | Original language:English | PDF # 1 |  9.12 x.91 x6.96l,1.50 | File type: PDF | 368 pages

||5 of 6 people found the following review helpful.| Getting the Example Code|By compsci student|I purchased the Kindle edition, noticed others also had a hard time accessing the example code from the book website, and wanted to provide an answer to help other people out.

In the instructions on the book website, there is a password you have to find on a certain page and paragraph number in the text in order to open the|About the Author|| Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with Op

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.

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