More OpenGL Game Programming






[PDF.pm90] More OpenGL Game Programming
Rating: 3.59 (576 Votes)

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 | #2039806 in Books |  Cengage Learning PTR |  2005-11-01 | Original language:English | PDF # 1 |  8.75 x7.00 x1.50l,2.75 | File type: PDF | 626 pages

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||2 of 2 people found the following review helpful.| Helpful, a bit outdated|By Avi|The book is rather useful. It contains descriptions of how to implement many specific and commonly used techniques in 3D engine programming. Unfortunately (and this is the case with almost all books as of writing), it is somewhat outdated. For example, he GLSL tutorial sections used outdated keywords like gl_ModelViewProjectionMatrix, and the book|About the Author|Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for se

"More OpenGL Game Programming" covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programmin...



You can specify the type of files you want, for your gadget.More OpenGL Game Programming   |  Dave Astle. Which are the reasons I like to read books. Great story by a great author.

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