Advanced Methods in Computer Graphics: With examples in OpenGL






[PDF.mp31] Advanced Methods in Computer Graphics: With examples in OpenGL
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 | #4045836 in Books |  Springer |  2012-02-12 | Original language:English | PDF # 1 |  9.21 x.75 x6.14l,1.35 | File type: PDF | 314 pages

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||0 of 0 people found the following review helpful.| Great Book!|By William Wolff|Great Book!
Easy of understand and the examples are great too!| ||From the reviews:|“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. … book aims to provide a comprehensive treatment of theoretical concepts and associat

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision ...



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