A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design






[PDF.yo77] A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
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 | #1003627 in Books |  2014-03-08 | Original language:English | PDF # 1 |  8.90 x.40 x7.00l,.0 | File type: PDF | 240 pages

||1 of 1 people found the following review helpful.| Great book for both practical and conceptual game design|By Customer|A Game Design Vocabulary is a rare book that bridges detailed, hands-on tools for game design (particularly for the development of game verbs) with high-level conceptual thoughts about video games: what are video games for, who are they for, what are they about?

This book is a must-have in the libr| |

A Game Design Vocabulary succeeds where many have failed–to provide a broad-strokes overview of videogame design. Utilizing analytic smarts, an encyclopedic knowledge of games, and subcultural attitude, Naomi Clark an

Master the Principles and Vocabulary of Game Design

 

Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?

The problem is language. We still don’t know how to ta...



You can specify the type of files you want, for your gadget.A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design   |  Anna Anthropy, Naomi Clark. Which are the reasons I like to read books. Great story by a great author.

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