100 Principles of Game Design


[PDF.nm12] 100 Principles of Game Design
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 | #1045523 in Books |  2012-12-28 | Original language:English | PDF # 1 |  10.98 x.52 x7.98l,1.43 | File type: PDF | 240 pages

||8 of 9 people found the following review helpful.| An Excellent High-Level Survey of Game Design Principles|By Richard Dansky|What Wendy Despain and her coauthors have managed here is a much needed survey of important design concerns and techniques. Rather than dive deep into dense paragraphs of jargon, the authors present quick high-level discussions of key design questions and principles, making them accessible and encouragin|About the Author|

Wendy Despain is a contract game designer, writer and teacher who has wide experience in games and viral media. Her credits include narrative designer on "Gardens of Time," named the Best Social Game of 2011 by GDC Online,

Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked u...



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