Programming 2D Games






[PDF.vs64] Programming 2D Games
Rating: 3.60 (752 Votes)

Programming 2D Games   Charles Kelly epub
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 | #907072 in Books |  2012-06-21 | Original language:English | PDF # 1 |  9.30 x1.00 x7.50l,2.05 | File type: PDF | 438 pages

||14 of 14 people found the following review helpful.| Great book for beginning game programmers|By Bear|Before you buy: make sure to at least be acquainted with C++. The author does a tiny little crash course (3 pages) about C++, but if you don't know how to create/define a class, or if you're not sure what a virtual function does, you will have to learn. Search Google for "c++ books stackoverflow", check out the first result, a|From the Author|The types of collision detection covered in the book are:|    Circular|    Axis-aligned bounding box|    Rotated bounding box|    Rotated bounding box and circle|

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