Multiplayer Game Programming w/CD (Prima Tech's Game Development)






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 | #1107847 in Books |  Course Technology PTR |  2002-06-01 |  2001-06-14 | Original language:English | PDF # 1 |  1.86 x7.38 x9.12l,3.04 | File type: PDF | 850 pages

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||11 of 15 people found the following review helpful.| Very helpful to a game programming newbie|By jmcguire|This book was the answer to my prayers.
Although I have a fair bit of programming experience, I'm new to C++ and even newer to client/server programming. I've been digging through page after page after page of code from open-source games and other assorted game projects, and mostly getting swamped. This book and the C|About the Author|Todd Barron is a lead software engineer at Acxiom, a billion dollar information company based in Little Rock, Arkansas. Previously Todd was a professional game developer and developed networking systems and created mulitplayer games for the Mega

Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll move on to sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as multiplayer game design. Wheth...



You can specify the type of files you want, for your device.Multiplayer Game Programming w/CD (Prima Tech's Game Development)   |  Todd Barron, LostLogic. Which are the reasons I like to read books. Great story by a great author.

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