Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)






[PDF.uy39] Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
Rating: 4.91 (469 Votes)

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 | #506647 in Books |  2004-09-13 | Original language:English | PDF # 1 |  9.13 x1.46 x6.09l,2.16 | File type: PDF | 704 pages

||1 of 1 people found the following review helpful.| Unique practical advice on how to think the various aspects of your game and create written explanations for others|By M. Molinaro|I have read around 10 books on game development (and watched or listened to several presentations) at this point, and am in the process of making my first game. I gave this book five stars for its value to me, especially in terms of how the various|About the Author|Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients&rs

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” ― Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with...



You easily download any file type for your device.Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)   |  Richard Rouse III. I was recommended this book by a dear friend of mine.

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