Behavioral Mathematics for Game AI (Applied Mathematics)






[PDF.yo43] Behavioral Mathematics for Game AI (Applied Mathematics)
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 | #662884 in Books |  Mark, Dave |  2009-03-05 |  2009-03-05 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.13 x1.09 x7.38l,2.05 | File type: PDF | 480 pages

||4 of 4 people found the following review helpful.| Amazing!|By Ernest Mallett|This is far from what I expected. I halfway expected a half-written book detailing a bunch of mathematics and calculations. This book greatly shows how to apply common Algebraic, Trigonometric, and Physics functions into AI development. Although some of the features in this book are still "over my head" I believe this would be an amazing reference| |Behavioral Mathematics introduces a raft of important techniques from decision theory, game theory, and utility theory, and uniquely applies them to game AI. These techniques are an important part of any game AI developer's toolbox.-Paul Tozour, Game AI autho

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic a...



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